Sunday, September 28, 2014

weekly comments 3

what we learned- This week we learned the basics of animation. we animated a pendulum, different types of bouncing balls, a balloon and a bowling ball. we also had a physics lesson and a quiz on physics.

what i want to learn- i want to learn how to animate to music or sounds. i also want t learn how to lip sinc and make a 2 legged and 4 legged run cycle.

some thing that made me mad- some thing that made mad this week was repetitive ball bounce exercise. i had made a bouncing ball with an animal inside taking up the entire space of the inside of the ball. but some how an error occurred when i saved it and only the background saved and of course this was one of the only times i didn't bother to back it up so i started over with just a simple red ball.

some thing that made me happy- some thing that made me happy this week was not getting a lot of homework. i didn't have much homework in Boces or at the high school. I also liked that we got to learn how to frame by frame animate, and i did enjoy doing it.

https://www.youtube.com/watch?v=fGxDQRBKFZI this link shows a few of the super small details that made the movie coraline look amazing. this movie must have taken forever to make and needed a lot of patience.

Cloudy with a (big) chance of animation principles.

Squash and Stretch- is shown when different foods are falling from the sky and hitting the ground, squishing then stretching and bouncing back up. This principle is used quite a bit in this movie. squash and stretch is used to show different weights and what some thing is made out of.

Anticipation- when flint is waiting for the foods to come out of the machine with his hands under it. this principle is also used quite a bit when the people are waiting for food to land. anticipation is used to prepare the audience for an action.

Staging- when the mayor is talking to the people of the town before unavailing sardine land. Staging is used to direct the audiences attention to make it clear clear of what is going to happen.

arcs- is shown when flint is running. flints legs are long so the arcs are large. an arc is some thing that follows a half circle pattern.

exaggeration- is shown with the heads and body proportion of all the characters. This principle is shown most often in this movie. this gives the movie character and makes it more cartoon-ish and appealing.

slow in and outs- this is shown when flint is running past the mayor and crowd of people ducking so no one would see him with his machine.  slow in and outs is the movement of the human body, and most other objects needs time to accelerate and slow down. for this reason animation looks more realistic if it has more drawings near the beginning and end of an action. Emphasizing the extreme poses and fewer in the middle.

The Man Who Brought Stop-Motion Animation Into the 21st Century


Travis Knight, the lead stop motion animation artist at Laika and his team have been putting together another stunning stop motion animation called Boxtrolls. Boxtrolls has the same kind of creepy feel as his other Oscar nominated movies including Coraline and ParaNorman. The team at Laika continues to come up with new ways to make rapid prototyping and 3D printing in the puppets faces better and better. Knight has found a way to combine stop motion animation with computer generated effects and the results have been amazing as showing in Coraline and ParaNorman Each stop motion animation Travis knight works on, he applies those skills to the next animation so that they become better and more advanced.


Boxtrolls is a new stop motion animation about a boy names eggs who is adopted by boxtrolls. the people of the town believe that boxtrolls are dangerous and are trying to get rid of them. eggs is on a mission to save his adopted family and prove that boxtrolls are harmless.


i was very excited when i saw that the link was about the Boxtrolls. I actually got to see the boxtrolls on Saturday night at the drive-in. i love the style they use in these stop motion animations and thinking of how long it must have taken to make this movie is amazing. personally i don't think i could have the patience to make a movie like this. Coraline is actually one of my favorite movies and it was cool finding out that the same people made the Boxtrolls and ParaNorman.



The Boxtrolls Movie Poster


Sunday, September 21, 2014

Michael Moore

  Oscar winning and globally acclaimed documentary filmmaker Michael Moore explains that "laughter is a way to alleviate the pain of what you know to be true". Moore calls him self a filmmaker and thinks of his documentaries as movies. If he wanted to speech at people of lecture he would have became a politician or teacher. People don't want to be lectured to they want to be entertained he explains. Always give viewers new information that they didn't know. No one would want to see a documentaries of things they already knew. How do you react to the documentary? the viewers will react the same way as you do. 

I think Michael Moore has an interesting way of creating documentaries. He looks at them as if they were movies, but that's how be became so successful. Moore follows 13 steps when he is making a new documentary.

Hullabaloo~

 Disney veterans have been putting together a 2D steam punk animation called Hullabaloo. 2D animation is slowly becoming extincted. Now a days people have been focusing mainly on 3D animations. The animation team has put together a donation box that will help put together shorts of the animation. If the shorts take off they could turn into a television series or even a feature-length film. 2D animation would be on its way back directly by its devoted fans.

I believe that Hullabaloo will become some thing amazing. a lot of people prefer 2d animation including myself, and its sad to see it fading out. Hullabaloo combines two of my favorite things, 2D animation and steam punk. I am definitely interested in this animation and hopes it becomes very successful.





Weekly comments 2

This week we learned a lot about color and the five major principles of design. there were two different small projects in animate pro. The first one was on design principles, and the second one was on color theory. we also got to finish up our character drawings in animate pro and handed them in along with our hand drawn flip books. We received our first notebook grade and got our grades for our character drawing.

something i would like to learn in the future is how to make better shadows and highlights in animate pro. i'm still so used to paint tools.

some thing that frustrated me this week was the colors in my flip book kept smudging and it became a bit sloppy. i also had to draw on my window quite a bit so things didn't jump around as much.

some thing that made me happy this week is seeing every one's art up on the bulletin bored. i like seeing every ones different styles and abilities.

https://www.youtube.com/watch?v=jCRiIwmoJ4E this link shows the 12 principles of animation in the movie Ice Age 2. this movie has multiple examples of the 12 principles all throughout the movie,

Saturday, September 13, 2014

6 Tips~

6 tips in an article telling what the recruiters expect from animators who are submitting work to a company. 30 seconds is all you get when a recruiter is looking over your reel. 6 tips says to be short and to the point and not to overlook details. They also say that recruiter wont want to see every animation you've worked on, they would rather see one to two really strong animations you've worked on in school.

6 tips gives animators an advantage in knowing what the recruiter are looking for. However it can take away from the creative process because people will alter there work trying to impress the recruiter, taking away from there real creativity. People should be totally original when creating some thing new. There will always be recruiters out there who are looking for people who can be creative and go in there own direction, not caring what others think.

"The Order 1886"

"The Order 1886" is a new video game for play station 4 that will be released in 2015. Video game developers at Ready At Dawn have made the game to have similar features as a movie would and have been working on it since 2010. They have replicated the physical lenses that are used in photography into the game so that the game has specific depth field of focus. They also had to replicate small details including lens curvature and lens dirt. Many games have a sterile CGI on life but by adding different forms of cinematography the game can look real, just like your eyes would see it.

I think 'The Order 1886" will be a successful game. The graphics in the game are incredible. I believe that more and more games will start using cinematography and adding details that makes the game look so real. video games have came a long way from being large chunky pixel to now looking like actual movies.

Post 1 Weekly comments~




This week we've learned a lot of amazing things. The size of my notebook that must mean we learned a lot right? Ha, well we did! From sitting in a chair the proper way... to the basics of drawing in animate pro and many things in between. including the history of animation and even a math lesson with fractions and decimals. (ewww) We also got to actually turn our computers on and realize that many tings are annoying and different coming form a windows user. we also have had a few quizzes that i did fairly well on. This week was jammed packed of packets of notes and projects that will come in handy in the long run. we got to use the scanner and make our traditional art become digital. when walking back to the scanner you realize that every one has there different styles of art. i think its amazing to see how everyone works differently. This week we also got to look at all the animation occupations and visual effects occupations. Every job is super important in the over all project they may be working on. so every one must work as a team.

Some things i want to learn in the future is how to better draw in animate pro since i'm used to working with paint tools its a bit hard to transfer over. Another thing i really want to learn is how to actually animate of coarse. I've done a few small animations but noting that great.

Some thing that frustrated me this week getting used to animate pro all the different tools and everything. im used to paint tools where you can turn and rotate and zoom and shade. the shading in animate pro is some thing than frustrated me the most because i haven't yet figured out how to do it. Its also hard to convert over to mac when your used to windows.

some thing that made me happy this week is getting to meet everyone in the class who all have similar interests as i do. everyone's personalities are awesome and getting to come to Boces and work with everyone is amazing. Its by far my favorite class out of  my 11 years of school.

https://www.youtube.com/watch?v=2z_k2z5m6H0   This link shows the CGI breakdown of a scene in Disney's frozen.i found this link interesting because it shows the different steps they went threw just to get one small scene look good. It makes you realize how long it must have taken to make this movie to look amazing.