Sunday, March 8, 2015

Secrets behind SpongeBob's live action scenes.

The SpongeBob movie sponge out of water, was a great family movie. My dad actually dragged me to the movies to see it in 3d the first weekend it was out. He just had to wear his shirt with SpongeBob and Patrick riding a cat in space.. anyways... this movie was a hybrid of 2d animation that later turned into animated cgi on a live action background. character consistency is very important when doing this. Placing 3d animated characters onto a live action back ground is amazing, I love this style when its animated right. in this movie they added different amounts of sub-surface that makes the characters look like they have actual flesh. this helped makes the characters look small compared to the other live action actors in the movie. every time a character is rigged, rendered and animated, it must match the characters 2d counterparts. the characters must keep the same consistency from when they are 2d and cgi. adding different kinds of textures and maps can help make a character look more realistic, like when Patrick was eating the ice cream, the ice-cream had to be glossy and wet looking. the actors eyes must match where the cgi animated characters are so that it look like they belong there rather than talking to some thing that isn't really there. Some of the different camera angels also helped show the details of the characters and helped show the actual size difference between the actors and the cgi characters.








Weekly comments #13

Week in review- This week was mostly a work week on our 3d shorts, I found a great mouse model for my short. I had a few problems with the lighting but overall everything is coming together really nicely. I guess 3d animation isn't as bad as I thought it was, even know I still prefer 2d animation. This week we also had our last Maya demo, and also had a Maya quiz.

Some thing that frustrated me- some thing that really frustrated me this week, was spending a whole day trying to fix the lighting in my 3d short. There was really weird block-like shadow that ended up being a spot light under the floor of my scene.

some thing that made me happy-  my overall animation is coming together very well, which of course makes me very happy. I'm just glad I dong have to work with the creepy chicken model any more, even know a few people keep saying that the mouse I'm using is creepy.

some thing I want to learn- I would really like to learn how to add in elements, I noticed that Maya has different effects for fire, water, wind, lighting and a few others. I don't need this for my 3d short but it could be helpful for other projects.

Something I learned- I learned that lighting in Maya is very particular. the more lights you have the more shadows there are. that end up going different ways if your not careful.

Link of interest- https://www.youtube.com/watch?v=IdKpbdrbqaE this link is just a simple run cycle of a mouse I will use for my 3d short.